If the USD file being imported specifies startTimeCode and/or endTimeCode, Maya's MinTime and/or MaxTime will be expanded if necessary to include that frame range.
Read animation data from prims while importing the specified USD file. In displa圜olor shading mode, a value of none will default to lambert. Allowed values are none (prefer plugin nodes like pxrUsdPreviewSurface and aiStandardSurface) or one of lambert, standardSurface, blinn, phong. Indicate a preference towards a Maya native surface material for importers that can resolve to multiple Maya materials. Otherwise, it will behave as if the pseudo-root was passed in. If the passed prim path is empty, it will first try to import the defaultPrim for the rootLayer if it exists.
Specifying the pseudo-root ( /) means you want to import everything in the file. The prim at the specified primPath (including the prim) will be imported. Name of the USD scope where traversing will being. Name of the Maya scope that will be the parent of the imported data. The metadata will properly round-trip if you re-export back to USD. USD_hidden, USD_kind, etc.) if they're authored on the USD prim. Imports the given USD metadata fields as Maya custom attributes (e.g. These usually contains extra schemas, primitives, and materials that are to be imported for a specific task, a target renderer for example. Specifies an additional import context to handle. Import USD instanced geometries as Maya instanced shapes.
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The primvar name should be the full name without the primvars: namespace prefix. See "Import Chasers" below.Įxcludes the named primvar(s) from being imported as color sets or UV sets. Each argument to -chaserArgs should be a triple of the form: (, , ). Pass argument names and values to import chasers. Specify the import chasers to execute as part of the export. The attributes will properly round-trip if you re-export back to USD. This only recognizes API schemas that have been applied to prims on the stage. Imports the given API schemas' attributes as Maya custom attributes. MayaUSDImportCommand Command Flags Long flag Class NameĮach base command class is documented in the following sections. In this instance for the mayaUsd plug-in. We give an example of what the final command name would be in Maya, The name of the command as seen by theĮnd-user will vary for each specific plug-in. The common parts of Maya USD plug-in provides base commands to import andĮxport USD files from scripts.
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The program is totally free for animators who only need to load and use the picker files/nodes, charges for picker designers.This read-me documents the common commands that are shared by the various
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If you require previous versions, please download them here. Installer supports Maya 2014 to 2018 version. Pickers designed by school using MG-PickerStudio: